Unreal
Version | Plugin | Example Project | Release Date |
Unreal 4.27 | Hi5_427.zip |
Thursday, December 9, 2021 |
|
Unreal 4.26 | Hi5_426_84d771a.zip |
Monday, February 1, 2021 |
|
Unreal 4.25.0 | Hi5_4.25.0_b03bc16.zip |
Monday, June 15, 2020 |
|
Unreal 4.24.1 | Hi5_4.24.1_09e4c73_1.zip | Hi5_Sample_UE4.24.zip |
Wednesday, June 3, 2020 |
Unreal 4.23 | Hi5_423_79d7bb0.zip |
Wednesday, February 12, 2020 |
|
Unreal 4.22 | Hi5_unreal_Plugin_4.22.3_0128932.zip |
Wednesday, July 31, 2019 |
|
Unreal 4.21 | Hi5_Plugin_1.0.0.655_1_Release_UE4.21.zip | Hi5_Sample_UE4.21.zip |
Monday, January 14, 2019 |
Unreal 4.20 | Hi5_Plugin_1.0.0.655_1_Release_UE4.20.zip | Hi5_Sample_UE4.20.zip |
Monday, October 1, 2018 |
Unreal 4.15 - 4.19 | Hi5_Plugin_1.0.0.zip | Hi5 sample(Unreal).zip |
Tuesday, May 1, 2018 |
Unreal Changelog
Unreal 4.24.1
Directory update. The former versions plugin was put under patch: Hi5 Unreal Sample\Plugins; the new one(4.24) will need to be copied to the following directory"UE engine installed folder"\Engine\Plugins
Unreal 4.22
- Change MotionCaptureAvatarComponent's behavior: If the AvatarName property is NAME_None, now it will be set to DefaultGlove automatically.
Unreal 4.15 - 4.19
- Add APIs to get joints' local positions and rotations.
- Add APIs to get the ID of tracker which is paired to the Hi5 VR Glove.
- Automatically load calibration and binding relationship data.
- Merge the APIs of saving calibration and binding relationship data to one API.
- Merge the APIs of loading calibration and binding relationship data to one API.