Unity
Version | Plugin | Example Project | Release Date |
1.0.0.655.17 | Hi5_Unity_SDK.zip | Hi5_Calibration_Sample_Scene_new_1_0_0_655_17.zip |
Thursday, May 7, 2020 |
1.0.0.655.16 | Hi5_Unity_SDK.zip | Hi5_Calibration_Sample_Scene.zip |
Thursday, November 29, 2018 |
1.0.0.655.14 | Hi5_Unity_SDK.zip | Hi5_Calibration_Sample_Scene.zip |
Monday, October 1, 2018 |
1.0.0.655.13 | Hi5_Unity_SDK.zip | Hi5_Calibration_Sample_Scene.zip |
Wednesday, August 15, 2018 |
1.0.0.655.11 | UNITY SDK.zip | Hi5_Calibration_Sample_Scene_1_0_0_655_11.zip |
Thursday, May 24, 2018 |
1.0.0.655 | Unity SDK.zip | Hi5_Calibration_Sample_Scene_1_0_0_655_10.zip |
Tuesday, May 1, 2018 |
Unity Changelog
1.0.0.655.16
- Add Calibration Progress Interface.
- Add Get Glove Transform Data Interface.
- Modify Calibration file create fail.
1.0.0.655.14
- Add support to Scripting Runtime Version .NET 4.6
1.0.0.655.13
- Modify crash problem that Example_VIVE scene
- HI5_VIVEInstance script to increase that controller Hand visible parameter.
- Lagging problem fixed.
1.0.0.655.11
- Add Hi5 Log Manager
1.0.0.655
- Added support for Unity 2017.4.0f1
- Added support for SteamVR plugin v1.2.3
- Added example "Example_Inertia", which could work in inertia only environment
- Added an API call "isGloveBPosSuccess()" to get B Pose calibration result
- Removed an API call "UpdateTrackingData()" from public
- Fixed several spelling mistakes